top 5 fps games
5. Call of duty
Call of Duty is a first person shooter that takes place
during the events of World War II. It was released on October 29, 2003
for the PC, published by Activision and developed by Infinity Ward. It is the
first installment in the Call of Duty series, but was not as widely
distributed until the release of the game Call
of Duty: Classic for the Xbox 360 and the Playstation 3,
remastered in high definition.
The game is based on the Quake III: Team Arena game engine. It was
accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was
produced by Activision, and developed by Gray
Matter Interactive, with contributions from Pi
Studios. Call of Duty is similar in theme and gameplay to
Medal of Honor, as it is made out of single-player campaigns and missions. However,
unlike Medal of Honor, the war is seen not just from the viewpoint of an
American soldier but also from the viewpoint of British and Soviet soldiers, and
is not as reliant on stealth as Medal of Honor. Also, unlike many other
war games, Call of Duty introduced more computer-controlled allies who
vary in quantity, providing the player with support throughout the games
offering a more realistic WWII experience. Call of Duty also featured
"shellshock" (not to be confused with the psychological condition of the same
name): when there is an explosion near the player, he momentarily experiences
simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and
the action moves slower.
A port of the game known as Call of Duty Classic was released as a
download on the PlayStation Network and Xbox Live Marketplace on November 10,
2009. If players wish to buy or have bought the Hardened or Prestige editions of
Call of Duty: Modern Warfare 2, it will
contain a token they can use to download the game for free (Call of Duty Classic). This version of the
game is an almost exact copy, meaning no sprinting, perks, vibration/force
feedback, or online ranks
Call of Duty is a first person shooter that takes place
during the events of World War II. It was released on October 29, 2003
for the PC, published by Activision and developed by Infinity Ward. It is the
first installment in the Call of Duty series, but was not as widely
distributed until the release of the game Call
of Duty: Classic for the Xbox 360 and the Playstation 3,
remastered in high definition.
The game is based on the Quake III: Team Arena game engine. It was
accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was
produced by Activision, and developed by Gray
Matter Interactive, with contributions from Pi
Studios. Call of Duty is similar in theme and gameplay to
Medal of Honor, as it is made out of single-player campaigns and missions. However,
unlike Medal of Honor, the war is seen not just from the viewpoint of an
American soldier but also from the viewpoint of British and Soviet soldiers, and
is not as reliant on stealth as Medal of Honor. Also, unlike many other
war games, Call of Duty introduced more computer-controlled allies who
vary in quantity, providing the player with support throughout the games
offering a more realistic WWII experience. Call of Duty also featured
"shellshock" (not to be confused with the psychological condition of the same
name): when there is an explosion near the player, he momentarily experiences
simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and
the action moves slower.
A port of the game known as Call of Duty Classic was released as a
download on the PlayStation Network and Xbox Live Marketplace on November 10,
2009. If players wish to buy or have bought the Hardened or Prestige editions of
Call of Duty: Modern Warfare 2, it will
contain a token they can use to download the game for free (Call of Duty Classic). This version of the
game is an almost exact copy, meaning no sprinting, perks, vibration/force
feedback, or online ranks
4.Halo
Halo is a multi-billion dollar military
science fiction video game franchise created by Bungie and now managed by 343
Industries and owned by Microsoft Studios. The series centers on an
interstellar war between humanity and a theocratic alliance of aliens known as the Covenant. The Covenant, led by their religious
leaders, the Prophets, worship an ancient civilization known as the Forerunners, who perished in combat with the
parasitic Flood. Many of the games center on the
experiences of Master Chief John-117, one of a group of soldiers
codenamed Spartans, and his artificial
intelligence (AI) companion, Cortana. The only other single Spartan focused on
in the series is Noble Six, the main protagonist of Halo Reach. The term "Halo" refers to the Halo rings: large, habitable structures that were
created by the Forerunners to destroy all sentient life. They are similar to the
Orbitals in Iain M
Banks' Culture novels, and author Larry
Niven's Ringworld concept.[1][2]
The games in the series have been praised as being among the best first-person
shooters on a video game console, and are considered the Xbox's "killer
app".[3] This
has led to the term "Halo killer" being used to describe console games
that aspire, or are considered, to be better than Halo.[4] Fueled
by the success of Halo: Combat Evolved, and immense marketing
campaigns from publisher Microsoft, its sequels went on to break various sales
records. Halo
3 sold more than US$170 million worth of copies in the first
twenty-four hours of release, breaking the record set by Halo
2 three years prior.[5][6] Halo: Reach, in turn, broke the record set by
Halo 3, selling US$200 million worth of copies on its first day of
release.[7]
Continuing the trend, Halo 4 broke Halo: Reach's record on its opening day by
grossing US$220 million. The games have sold over 50 million copies worldwide,
with the games alone grossing almost $3.4 billion.[8][9]
Strong sales of the games led to the franchise's expansion to other media;
there are multiple bestselling novels, graphic novels, and other licensed products. Halo
Wars took the franchise into new video game genre territory, as it is a real-time strategy game, while the rest of the
games in the series are first-person shooters. Beyond the original trilogy,
Bungie developed the expansion Halo 3: ODST, and a prequel, Halo:
Reach, their last project for the franchise. A high-definition
remake of the first game entitled Halo: Combat Evolved Anniversary was released
on November 15, 2011, exactly ten years after the release of the original. A new
installment in a second series of games, Halo 4, was released on November 6, 2012.
The cultural impact of the Halo series has been compared by writer Brian Bendis to that of Star
Wars.[10] The
collective group of fans of the series is referred to as the "Halo
Nation
Halo is a multi-billion dollar military
science fiction video game franchise created by Bungie and now managed by 343
Industries and owned by Microsoft Studios. The series centers on an
interstellar war between humanity and a theocratic alliance of aliens known as the Covenant. The Covenant, led by their religious
leaders, the Prophets, worship an ancient civilization known as the Forerunners, who perished in combat with the
parasitic Flood. Many of the games center on the
experiences of Master Chief John-117, one of a group of soldiers
codenamed Spartans, and his artificial
intelligence (AI) companion, Cortana. The only other single Spartan focused on
in the series is Noble Six, the main protagonist of Halo Reach. The term "Halo" refers to the Halo rings: large, habitable structures that were
created by the Forerunners to destroy all sentient life. They are similar to the
Orbitals in Iain M
Banks' Culture novels, and author Larry
Niven's Ringworld concept.[1][2]
The games in the series have been praised as being among the best first-person
shooters on a video game console, and are considered the Xbox's "killer
app".[3] This
has led to the term "Halo killer" being used to describe console games
that aspire, or are considered, to be better than Halo.[4] Fueled
by the success of Halo: Combat Evolved, and immense marketing
campaigns from publisher Microsoft, its sequels went on to break various sales
records. Halo
3 sold more than US$170 million worth of copies in the first
twenty-four hours of release, breaking the record set by Halo
2 three years prior.[5][6] Halo: Reach, in turn, broke the record set by
Halo 3, selling US$200 million worth of copies on its first day of
release.[7]
Continuing the trend, Halo 4 broke Halo: Reach's record on its opening day by
grossing US$220 million. The games have sold over 50 million copies worldwide,
with the games alone grossing almost $3.4 billion.[8][9]
Strong sales of the games led to the franchise's expansion to other media;
there are multiple bestselling novels, graphic novels, and other licensed products. Halo
Wars took the franchise into new video game genre territory, as it is a real-time strategy game, while the rest of the
games in the series are first-person shooters. Beyond the original trilogy,
Bungie developed the expansion Halo 3: ODST, and a prequel, Halo:
Reach, their last project for the franchise. A high-definition
remake of the first game entitled Halo: Combat Evolved Anniversary was released
on November 15, 2011, exactly ten years after the release of the original. A new
installment in a second series of games, Halo 4, was released on November 6, 2012.
The cultural impact of the Halo series has been compared by writer Brian Bendis to that of Star
Wars.[10] The
collective group of fans of the series is referred to as the "Halo
Nation
3. Medal Of Honour
Medal of Honor (MoH) is a series
of first-person shooter video games. The first game was developed by DreamWorks Interactive (now known as EA
Los Angeles, formerly Danger Close Games) and published by EA Games for the PlayStation game
console in 1999. Medal of Honor spawned a series of
follow-up games including multiple expansions spanning various console platforms
and the PC and Mac. The first twelve installments take place
during World
War II, while the more recent games focus on modern
warfare.
Medal of Honor (MoH) is a series
of first-person shooter video games. The first game was developed by DreamWorks Interactive (now known as EA
Los Angeles, formerly Danger Close Games) and published by EA Games for the PlayStation game
console in 1999. Medal of Honor spawned a series of
follow-up games including multiple expansions spanning various console platforms
and the PC and Mac. The first twelve installments take place
during World
War II, while the more recent games focus on modern
warfare.
2. Titanfall
Titanfall is a 2014 multiplayer, first-person
shooter video game developed by Respawn
Entertainment and published by Electronic Arts exclusively for Microsoft Windows, Xbox 360, and Xbox One. It was released March 11, 2014. The
game was highly anticipated as the debut title from developers formerly behind
the successful Call of Duty franchise.
In Titanfall, player pilots and their mech-style Titans fight in six-on-six matches set
in war-torn outer space colonies. The game is optimized for fast-paced,
continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters
can be active in a single game, and non-player activity is offloaded to
Microsoft's cloud computing services to optimize local
graphical performance. The game's development team began with a blank slate in
2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale,
verticality, and story" to its multiplayer genre through elements traditionally
reserved for single-player campaigns. The 65-person project took inspiration
from Blade
Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.
Titanfall won over 60 awards at its E3
2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several
media outlets. It also won official awards at Gamescom and the Tokyo Game Show. According to video game review
score aggregator Metacritic, Titanfall received "generally
favorable" reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility,
and overall accessibility for players of all skill sets, and criticized its thin
campaign, unintelligent artificial intelligence, and lack of community features
and multiplayer modes. Critics considered the game a successful evolution for
the first-person shooter genre but did not agree as to whether the game
delivered on its anticipation.
Titanfall is a 2014 multiplayer, first-person
shooter video game developed by Respawn
Entertainment and published by Electronic Arts exclusively for Microsoft Windows, Xbox 360, and Xbox One. It was released March 11, 2014. The
game was highly anticipated as the debut title from developers formerly behind
the successful Call of Duty franchise.
In Titanfall, player pilots and their mech-style Titans fight in six-on-six matches set
in war-torn outer space colonies. The game is optimized for fast-paced,
continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters
can be active in a single game, and non-player activity is offloaded to
Microsoft's cloud computing services to optimize local
graphical performance. The game's development team began with a blank slate in
2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale,
verticality, and story" to its multiplayer genre through elements traditionally
reserved for single-player campaigns. The 65-person project took inspiration
from Blade
Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.
Titanfall won over 60 awards at its E3
2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several
media outlets. It also won official awards at Gamescom and the Tokyo Game Show. According to video game review
score aggregator Metacritic, Titanfall received "generally
favorable" reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility,
and overall accessibility for players of all skill sets, and criticized its thin
campaign, unintelligent artificial intelligence, and lack of community features
and multiplayer modes. Critics considered the game a successful evolution for
the first-person shooter genre but did not agree as to whether the game
delivered on its anticipation.
1. Battlefield
Battlefield is a series of first-person
shooter video games that started out on Microsoft Windows and OS X with its debut video game, Battlefield 1942, which was released in 2002.
The series is developed by Swedish company EA
Digital Illusions CE and is published by American company Electronic Arts. The series features a greater
focus on large maps, teamwork and vehicle warfare than traditional first-person
shooters. The PC games in the series are mainly focused on online multiplayer. The Battlefield series
has served more than 50 million players worldwide as of 2012,[1] across
11 games and 12 expansion packs released since its inception in 2007. The series
has a recognizable 6-beat sting.[2][3]
Battlefield is a series of first-person
shooter video games that started out on Microsoft Windows and OS X with its debut video game, Battlefield 1942, which was released in 2002.
The series is developed by Swedish company EA
Digital Illusions CE and is published by American company Electronic Arts. The series features a greater
focus on large maps, teamwork and vehicle warfare than traditional first-person
shooters. The PC games in the series are mainly focused on online multiplayer. The Battlefield series
has served more than 50 million players worldwide as of 2012,[1] across
11 games and 12 expansion packs released since its inception in 2007. The series
has a recognizable 6-beat sting.[2][3]