5. Borderlands
Borderlands includes character-building elements found in role-playing
games, leading Gearbox to call the game a "role-playing shooter". At the start of the game,
players select one of four characters, each with a unique special skill and with
proficiencies with certain weapons. The four characters are: Roland the Soldier,
Mordecai the Hunter, Lilith the Siren, and Brick (a Berserker) "as himself".[7] From
then on, players take on missions assigned through non-player
characters or from bounty boards, each typically rewarding the
player with experience points, money, and sometimes a reward
item.[7]
Players earn experience by killing both human and non-human foes and completing
in-game challenges (such as getting a certain number of kills using a specific
type of weapon). As they gain levels from experience growth, players can then
allocate skill points into a skill tree that features three distinct
specializations of the base character; for example, Mordecai can become
specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist
in kills and health boosting. Players can distribute points among any of the
specializations, and can also spend a small amount of in-game money to
redistribute their skill points.
Borderlands includes character-building elements found in role-playing
games, leading Gearbox to call the game a "role-playing shooter". At the start of the game,
players select one of four characters, each with a unique special skill and with
proficiencies with certain weapons. The four characters are: Roland the Soldier,
Mordecai the Hunter, Lilith the Siren, and Brick (a Berserker) "as himself".[7] From
then on, players take on missions assigned through non-player
characters or from bounty boards, each typically rewarding the
player with experience points, money, and sometimes a reward
item.[7]
Players earn experience by killing both human and non-human foes and completing
in-game challenges (such as getting a certain number of kills using a specific
type of weapon). As they gain levels from experience growth, players can then
allocate skill points into a skill tree that features three distinct
specializations of the base character; for example, Mordecai can become
specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist
in kills and health boosting. Players can distribute points among any of the
specializations, and can also spend a small amount of in-game money to
redistribute their skill points.
4. World Of WarCraft
World of Warcraft (WoW) is a massively multiplayer online role-playing game
(MMORPG) created in 2004 by Blizzard Entertainment. It is the fourth released
game set in the fantasy Warcraft universe, which was first
introduced by Warcraft: Orcs & Humans in 1994.[5]
World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the
events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.[6]
Blizzard Entertainment announced World of Warcraft on September 2,
2001.[7] The
game was released on November 23, 2004, on the 10th anniversary of the
Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January
16, 2007.[8] The
second expansion set, Wrath of the Lich King, was released on
November 13, 2008.[9] The
third expansion set, Cataclysm, was released on December 7, 2010.
The fourth expansion set, Mists of Pandaria, was released on September
25, 2012.[10] The
fifth expansion set, Warlords of Draenor, was announced at
BlizzCon 2013.[11]
With over seven million subscribers as of July 2013,[12]
World of Warcraft is currently the world's most-subscribed MMORPG,[9][13] and
holds the Guinness World Record for the most popular MMORPG
by subscribers.[14][15][16][17]
Having grossed over 10 billion dollars USD as of July 2012, it is also the
highest grossing video game of all time, surpassing Call
of Duty: Black Ops at 1.5 billion dollars.[18]
World of Warcraft (WoW) is a massively multiplayer online role-playing game
(MMORPG) created in 2004 by Blizzard Entertainment. It is the fourth released
game set in the fantasy Warcraft universe, which was first
introduced by Warcraft: Orcs & Humans in 1994.[5]
World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the
events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.[6]
Blizzard Entertainment announced World of Warcraft on September 2,
2001.[7] The
game was released on November 23, 2004, on the 10th anniversary of the
Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January
16, 2007.[8] The
second expansion set, Wrath of the Lich King, was released on
November 13, 2008.[9] The
third expansion set, Cataclysm, was released on December 7, 2010.
The fourth expansion set, Mists of Pandaria, was released on September
25, 2012.[10] The
fifth expansion set, Warlords of Draenor, was announced at
BlizzCon 2013.[11]
With over seven million subscribers as of July 2013,[12]
World of Warcraft is currently the world's most-subscribed MMORPG,[9][13] and
holds the Guinness World Record for the most popular MMORPG
by subscribers.[14][15][16][17]
Having grossed over 10 billion dollars USD as of July 2012, it is also the
highest grossing video game of all time, surpassing Call
of Duty: Black Ops at 1.5 billion dollars.[18]
3.The Elder Scrolls is a series of action
role-playing open world fantasy video games primarily developed
by Bethesda Game Studios and published by Bethesda Softworks. The series is known for their
elaborate and richly-detailed open worlds and its focus on free-form gameplay. Morrowind, Oblivion and Skyrim
all won Game of the Year awards from multiple outlets.
role-playing open world fantasy video games primarily developed
by Bethesda Game Studios and published by Bethesda Softworks. The series is known for their
elaborate and richly-detailed open worlds and its focus on free-form gameplay. Morrowind, Oblivion and Skyrim
all won Game of the Year awards from multiple outlets.
2. Final fantasy Final Fantasy (ファイナルファンタジー, Fainaru
Fantajī?)
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by
Square Enix (formerly Square). The franchise centers around a series of
fantasy
and science fantasy role-playing
video games (RPGs), but includes motion pictures, anime, printed media, and other merchandise. The
eponymous first game in the series, published in
1987, was conceived by Sakaguchi as his last-ditch effort in the game industry;
the title was a success and spawned sequels. The video game series has since
branched into other genres such as tactical
role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm.
Fantajī?)
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by
Square Enix (formerly Square). The franchise centers around a series of
fantasy
and science fantasy role-playing
video games (RPGs), but includes motion pictures, anime, printed media, and other merchandise. The
eponymous first game in the series, published in
1987, was conceived by Sakaguchi as his last-ditch effort in the game industry;
the title was a success and spawned sequels. The video game series has since
branched into other genres such as tactical
role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm.
1. The Pokemon Series
Pokémon as a series was originally conceived by Satoshi
Tajiri, as a way to instill in children of the modern, more urbanized
Japan the same enjoyment that he felt as a young boy collecting insects and
other bugs near his hometown of Machida. Initially Capsule Monsters, CapuMon for short, Tajiri pitched
the series to Nintendo due to the inspiration he drew from the link cable, picturing an insect crawling across it
between two Game Boy systems.
With help from Shigeru Miyamoto, the series began development, with
the concepts of the original games, Pokémon Red and Green, going into production between
1990 and 1995. At last, in early 1996, the first games in the series were
released, and Tajiri's dream had become reality. Though compared to other games
of its time, Pokémon was very limited, with comparatively poor graphics and
sound. The series was an overnight success, and Red and Green were quickly
followed by an upgraded third version, Pokémon Blue.
An anime was produced, with the intention of covering
the journey players took through the Kanto region in the games over the course of a year
and a half. About halfway through this run, however, tragedy struck, and an
episode of the anime was found to be responsible for epileptic seizures for more than 600 children due to
a flashing strobe effect. No one died of these seizures, and after a brief
hiatus to address the problem, the anime returned to the air to complete the
Kanto run.
Game Freak, however, encouraged by the success of
their first trio of games, had already begun development on a sequel to them.
With the franchise still running strong, and an upcoming introduction of it to
the United States, popularity soared. Rather than releasing their sequels
immediately, however, Game Freak instead chose to draw from the story of the
anime, which differed from the games in that its protagonist was given a Pikachu instead of the standard starter
Pokémon received in Red, Green, and Blue, and created a fourth, Special Pikachu Edition, of the Kanto story to buy
some more time for development on the announced sequels.
Several manga series were also produced in this early time,
including Pokémon Adventures, which Tajiri has stated is
closest to his original idea of the world the series takes place in.
Eventually, however, the much-awaited sequels were finally released. Pokémon Gold and Silver, revamped the Pokémon world,
bringing it into full color and addressing many of the issues that had been
present in the original games, especially glitches and the type imbalance. The anime, manga, and other wings of
the franchise followed as well, bringing their characters into the second
generation.
Even after the initial hype the series had in most of the world died down,
however, the Pokémon series remained strong. Another third version, this time to
Gold
and Silver, was produced, focusing on another of Johto's
legends, Suicune. With Pokémon Crystal, a female player character was
finally introduced, and the games became fully dependent on the Game
Boy Color, abandoning the now long-outdated Game Boy. A third
generation was announced to be on its way on the new Game
Boy Advance, and among fans, the hype returned strongly.
Despite this, when Pokémon Ruby and Sapphire were released, many people
heard of them, and their generation in general, as a disappointment. Misty, Ash's longtime companion in the anime, left the show
while a new girl, May joined him, and the games themselves, unlike the
Generation II games, were completely incompatible with their predecessors,
making 184 of the 251 Pokémon previously released completely unobtainable
without cheating. This itself was addressed with the
unprecedented release of remakes of the original pair of games, Pokémon FireRed and LeafGreen, which brought back the
availability of many of the Pokémon missing from Ruby and Sapphire. Within a
year, as well, yet another third version, this time for the Hoenn story, was
released, as Pokémon Emerald, and introduced a Battle Frontier and many other aspects that would be
enjoyed by those who battled Pokémon competitively.
Much like the previous generations, the fourth generation was very anticipated, and Pokémon Diamond and Pearl received much praise. These
games brought with them many enhancements from Emerald, and for the first time,
Pokémon could be played online to battle against and trade with other players
across the world. Due to the earlier release of remakes for the original pair of
games, this generation saw much speculation for a remake of the now-outdated
Generation II games, and hidden data in the games themselves seemed to indicate
that they would be on their way shortly. This generation was also noted for
having introduced the physical/special split, which again improved aspects that
would be enjoyed by those who battled Pokémon competitively.
A third version of the pair, Pokémon Platinum, was released two years afterward,
and due to this, as well as the delay in the release, many became discouraged
that the remakes would ever come. Despite this, however, finally, after five
years of speculation, Pokémon HeartGold and SoulSilver were released.
The fifth generation of the franchise constituted a
"reboot" similar to that of the third. The highly anticipated Pokémon Black and White were set far away from the
previously released games in a region based on New York
City called Unova. Initially in the game, only new Pokémon
introduced in this generation were available before beating the Pokémon
League, forcing veteran players to rethink old strategies. The games
did have the capacity to connect to older games, however, and maintained the
international connectivity introduced in the fourth generation. The anime
series, Trading Card Game and some manga series have already embraced the new
generation with new releases of tie-in media. Not following the traditional
format, Black and White were followed by two direct sequels,
Pokémon Black and White Versions 2 which included
many Pokémon from different regions.
Another reboot was made with the sixth generation games Pokémon
X and Y, which introduced many new features such as a fully 3D world
and 3D models, Mega Evolution, Trainer
customization, Pokémon-Amie and many new battle styles. France,
the basis of the in-game Kalos region, was chosen as the French culture is
known for its art and beauty - the main theme of the game. Super Training,
another new feature introduced, offered a simple way to monitor a Pokémon's EVs. New ways to improve the player's chance of
finding Shiny Pokémon were also introduced, such as the
introduction of chain fishing and Horde Encounters, as well as the return of Generation
IV's Poké Radar
Pokémon as a series was originally conceived by Satoshi
Tajiri, as a way to instill in children of the modern, more urbanized
Japan the same enjoyment that he felt as a young boy collecting insects and
other bugs near his hometown of Machida. Initially Capsule Monsters, CapuMon for short, Tajiri pitched
the series to Nintendo due to the inspiration he drew from the link cable, picturing an insect crawling across it
between two Game Boy systems.
With help from Shigeru Miyamoto, the series began development, with
the concepts of the original games, Pokémon Red and Green, going into production between
1990 and 1995. At last, in early 1996, the first games in the series were
released, and Tajiri's dream had become reality. Though compared to other games
of its time, Pokémon was very limited, with comparatively poor graphics and
sound. The series was an overnight success, and Red and Green were quickly
followed by an upgraded third version, Pokémon Blue.
An anime was produced, with the intention of covering
the journey players took through the Kanto region in the games over the course of a year
and a half. About halfway through this run, however, tragedy struck, and an
episode of the anime was found to be responsible for epileptic seizures for more than 600 children due to
a flashing strobe effect. No one died of these seizures, and after a brief
hiatus to address the problem, the anime returned to the air to complete the
Kanto run.
Game Freak, however, encouraged by the success of
their first trio of games, had already begun development on a sequel to them.
With the franchise still running strong, and an upcoming introduction of it to
the United States, popularity soared. Rather than releasing their sequels
immediately, however, Game Freak instead chose to draw from the story of the
anime, which differed from the games in that its protagonist was given a Pikachu instead of the standard starter
Pokémon received in Red, Green, and Blue, and created a fourth, Special Pikachu Edition, of the Kanto story to buy
some more time for development on the announced sequels.
Several manga series were also produced in this early time,
including Pokémon Adventures, which Tajiri has stated is
closest to his original idea of the world the series takes place in.
Eventually, however, the much-awaited sequels were finally released. Pokémon Gold and Silver, revamped the Pokémon world,
bringing it into full color and addressing many of the issues that had been
present in the original games, especially glitches and the type imbalance. The anime, manga, and other wings of
the franchise followed as well, bringing their characters into the second
generation.
Even after the initial hype the series had in most of the world died down,
however, the Pokémon series remained strong. Another third version, this time to
Gold
and Silver, was produced, focusing on another of Johto's
legends, Suicune. With Pokémon Crystal, a female player character was
finally introduced, and the games became fully dependent on the Game
Boy Color, abandoning the now long-outdated Game Boy. A third
generation was announced to be on its way on the new Game
Boy Advance, and among fans, the hype returned strongly.
Despite this, when Pokémon Ruby and Sapphire were released, many people
heard of them, and their generation in general, as a disappointment. Misty, Ash's longtime companion in the anime, left the show
while a new girl, May joined him, and the games themselves, unlike the
Generation II games, were completely incompatible with their predecessors,
making 184 of the 251 Pokémon previously released completely unobtainable
without cheating. This itself was addressed with the
unprecedented release of remakes of the original pair of games, Pokémon FireRed and LeafGreen, which brought back the
availability of many of the Pokémon missing from Ruby and Sapphire. Within a
year, as well, yet another third version, this time for the Hoenn story, was
released, as Pokémon Emerald, and introduced a Battle Frontier and many other aspects that would be
enjoyed by those who battled Pokémon competitively.
Much like the previous generations, the fourth generation was very anticipated, and Pokémon Diamond and Pearl received much praise. These
games brought with them many enhancements from Emerald, and for the first time,
Pokémon could be played online to battle against and trade with other players
across the world. Due to the earlier release of remakes for the original pair of
games, this generation saw much speculation for a remake of the now-outdated
Generation II games, and hidden data in the games themselves seemed to indicate
that they would be on their way shortly. This generation was also noted for
having introduced the physical/special split, which again improved aspects that
would be enjoyed by those who battled Pokémon competitively.
A third version of the pair, Pokémon Platinum, was released two years afterward,
and due to this, as well as the delay in the release, many became discouraged
that the remakes would ever come. Despite this, however, finally, after five
years of speculation, Pokémon HeartGold and SoulSilver were released.
The fifth generation of the franchise constituted a
"reboot" similar to that of the third. The highly anticipated Pokémon Black and White were set far away from the
previously released games in a region based on New York
City called Unova. Initially in the game, only new Pokémon
introduced in this generation were available before beating the Pokémon
League, forcing veteran players to rethink old strategies. The games
did have the capacity to connect to older games, however, and maintained the
international connectivity introduced in the fourth generation. The anime
series, Trading Card Game and some manga series have already embraced the new
generation with new releases of tie-in media. Not following the traditional
format, Black and White were followed by two direct sequels,
Pokémon Black and White Versions 2 which included
many Pokémon from different regions.
Another reboot was made with the sixth generation games Pokémon
X and Y, which introduced many new features such as a fully 3D world
and 3D models, Mega Evolution, Trainer
customization, Pokémon-Amie and many new battle styles. France,
the basis of the in-game Kalos region, was chosen as the French culture is
known for its art and beauty - the main theme of the game. Super Training,
another new feature introduced, offered a simple way to monitor a Pokémon's EVs. New ways to improve the player's chance of
finding Shiny Pokémon were also introduced, such as the
introduction of chain fishing and Horde Encounters, as well as the return of Generation
IV's Poké Radar